CS 1000 / 1001 - Engineering ComputingCS 1000 is an introduction to "Engineering Computing". Engineering computing involves using a computer to solve real world problems. A large amount of the course will be dedicated to learning the programming languages of Matlab and C. Additionally, you will learn what a computer is capable of, and how a computer "thinks". Successful mastery of the material will provide advantages in many future courses, as well as in industry or advanced studies. Topics as diverse as robotics, to structural analysis, to mathematical proofs, are all becoming more and more dependent on the ability to "instruct" a computer on how to solve a problem.
 CS 1060 - Explorations in Computer Science Applications of modern computing have transformed the ways that people communicate, govern, learn, play, shop, socialize, and work. The rapid pace at which computational innovations appear, combined with the surface complexity of the digital world, lead most people to despair of ever learning how it all works. The good news, however, is that mastering a small number of scientific principles and engineering strategies leads directly to a high-level understanding of the vast field of computing. The scientific principles--representation, abstraction, and algorithm--date back many hundreds of years and are the intellectual basis of computing. The engineering strategies--digital circuits, stored programs, programming languages, and networks--date back roughly sixty years and are the practical basis of computing. This course introduces these seven principles and shows how they make possible such disparate technologies as web search engines, computer-animated movies, computer games, digital music, and artificial intelligence.
CS 1410 - Introduction to Computer Science Entertainment Arts and Engineering CS 1410-EAE is the first course course in the Entertainment Arts and Engineering Curriculum. It is required for students intending to major in the EAE program with a Bachelors in either Computer Science or Film Studies. This course provides an introduction to how to solve problems using computer programs. Students will learn how to convert "real world" ideas and problems into computer programs and representations. Core ideas include: programming in the ActionScript language (including data and control), Object Oriented Programming, Event-based and GUI programming, Problem Decomposition, and a Love of Programming.
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